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Homework 9: Feature Design

CS 538: Programming Languages

Deadline: December 13 23:59

Objective: This project is designed to challenge your ability to condense complex information into a clear

and insightful one-page document. You will explore and compare a speciffc feature of programming language

design against a contrasting approach. Your analysis should provide a mature understanding of the feature

highlight critical differences with the alternative, and offer commentary on the feature’s evolution.

Instructions:

Use the following instructions as a guide to write this report. You may skip, expand or introduce a new

section if needed to convey your ideas. The headers and word counts are suggestions.

If you are writing more than 500 words, you are probably not being concise enough.

• Feature Analysis (100 words): Introduce the language feature. Describe the design axes of your

chosen language feature. Provide insight into its theoretical underpinnings and real-world utility.

• Comparative Analysis (200 words): Compare the language feature with an alternative. Identify and

succinctly discuss the trade-offs involved (e.g. efffciency, reliability, scalability, developer experience).

• Evolutionary Perspective (200 words): Brieffy outline the historical evolution and recent developments

or future trends related to the language feature. In particular, how have the design axes changed

over time.

• References (in a footer): Cite high quality sources, such as technical papers, books, or expert

commentary. Use a short readable citation format of your choice.

Format:

Single page.

Small headings for each section.

Include citations where relevant.

Export your document as a PDF in a layout that enhances readability.

Assessment Criteria:

Depth of analysis and insight

Relevance and accuracy of comparisons

Quality of sources and literature integration

Clarity of expression and adherence to space constraints

Note: I not only allow, but encourage you to use language model assistants when writing this report. I

would recommend using them as a form of reffnement for your writing process.

Note: If you ffnd yourself writing ”as mentioned above,” you are not being concise. Begin by copy-pasting

the ffrst paragraph of your topic from wikipedia. Continue to write your page, then delete the wiki paragraph.

Note: An example is worth 300 words. Short examples are preferable to trying to vaguely describe a concept.

Note: If your paper is summed up with X is <adj>er, Y is <adj>er, you haven’t written a paper. You’ve

written a boring tweet.

1Feature List

It is recommended, but not required, that you choose a feature from the list below. Memory management is

intentionally omitted from this list because it tends to be lead to low quality submissions.

1. Type Systems:

• Time of Typing (e.g. static, dynamic)

• Strength of Typing (e.g. strong, weak)

• Type Inference

2. Concurrency Models:

• Thread-based Concurrency (e.g., Java threads)

• Event-driven Asynchronous Models (e.g., JavaScript’s event loop)

• Actor Model (e.g., Erlang)

3. Error Handling Mechanisms:

• Exceptions (e.g., Java, Python)

• Return Codes (e.g., C)

• Result Types/Sum Types (e.g., Rust’s Result < T, E >, Haskell)

4. Function Invocation:

• Call by Value vs. Call by Name

• First-class Functions and High-order Functions

• Tail-call Optimization

5. Design Patterns for Code Reusability:

• Inheritance vs. Composition vs. Dependency Injection

• Mixins and Traits (e.g., Scala Traits, Ruby Modules)

• Prototypal Inheritance (e.g., JavaScript)

6. Module Systems and Namespace Management:

• Package Management (e.g., NPM for JavaScript, PIP for Python)

• Modular Programming (e.g., Java Modules)

• Namespaces and Scoping Rules

7. Immutable vs. Mutable Data Structures:

• Beneffts of Immutable Data (e.g., in functional languages like Haskell)

• When and Why to Use Mutable Data (e.g., performance considerations in imperative languages)

8. Compiling Strategies:

• Just-In-Time (JIT) Compilation (e.g., JavaScript V8 Engine)

• Ahead-of-Time (AOT) Compilation (e.g., C/C++, Rust)

• Transpilation (e.g., TypeScript to JavaScript)

2The Actor Model is a framework of concurrent computation that encapsulates state and behavior

within autonomous actors, each processing and communicating asynchronously through message-passing

to avoid shared state challenges. The Actor Model is important in the context of programming language

design due to its efficient handling of concurrency and distributed systems through isolated actors that

communicate via message-passing, simplifying complex, shared-state concurrency issues.

Essential in concurrent and distributed computing, the model revolves around actors as

fundamental units of computation. These independent entities, encapsulating state and behavior, interact

via message-passing, eliminating shared-state concurrency issues like deadlocks. Each actor processes

messages sequentially from its mailbox, maintaining state consistency. Actors can spawn other actors and

dynamically adapt their actions based on messages, allowing flexible responses to computational changes.

Theoretically, the model, established by Carl Hewitt in the 1970s, simplifies parallel computing's

complexity, focusing on system logic over synchronization challenges. Its real-world utility is evident in

scalable, resilient systems, particularly in cloud computing and large-scale internet services. Languages

like Erlang and frameworks like Akka utilize this model, enhancing robustness in high-availability

systems and managing complexities in distributed environments. This abstraction is crucial in modern

computing, enabling developers to construct responsive, fault-tolerant applications adept at handling

distributed system intricacies, such as network failures and variable loads.

The Actor Model and the Event-Driven Asynchronous Model (EDAM), tailored for concurrency,

exhibit distinct approaches and applications. The Actor Model, featuring autonomous actors

communicating via message-passing, excels in distributed systems, offering scalability and fault

tolerance. It efficiently bypasses shared-state concurrency issues, thus enhancing reliability. However, its

inherent complexity can pose a steep learning curve. Conversely, the EDAM relies on event-triggered

callbacks, offering simplicity and an intuitive developer experience. It's particularly effective in

I/O-bound tasks and user interfaces but less so in CPU-intensive scenarios. Challenges arise in managing

state across asynchronous calls and navigating "callback hell," potentially affecting code maintainability.

In terms of scalability, the Actor Model outperforms in distributed contexts, whereas the EDAM is more

apt for single-system setups. The choice hinges on the specific system requirements, balancing the

EDAM’s simplicity against the Actor Model's robustness and scalability, each catering to different aspects

of concurrency in software development.

The model, conceptualized by Carl Hewitt (as mentioned), revolutionized handling concurrency

in computing. Initially a theoretical framework, it gained prominence with the rise of distributed systems

and the need for robust parallel processing. Languages like Erlang, developed in the 1980s for telecom

systems, embodied its principles, demonstrating its practicality in building reliable, scalable applications.

Recent trends see the Actor Model integral to reactive programming, with frameworks like Akka and

Orleans, catering to modern distributed architectures. Looking ahead, its relevance is poised to grow with

the increasing demand for distributed, fault-tolerant systems in cloud computing and IoT applications.

Will the Actor Model, with its intrinsic scalability and robustness in concurrent and distributed

systems, become the cornerstone for future programming languages designed for the ever-expanding

cloud and IoT landscape? Its evolution could well dictate how we tackle the complexities of

next-generation, large-scale, real-time applications.

1. Wade & Gomaa, 2016. "Applied Akka Patterns". O'Reilly Media.

2. Metz, 2016. "Software Architecture Patterns". O'Reilly Media.

3. Vernon, 2015. "Reactive Messaging Patterns with the Actor Model: Applications and Integration

in Scala and Akka". Addison-Wesley Professional.Introduction

Memory management is crucial in programming language design, influencing how

resources are allocated and reclaimed. Automated Garbage Collection (AGC) and Manual

Memory Management (MMM) are two contrasting approaches, each impacting language

behavior and developer experience.

Feature Analysis: Automated Garbage Collection

AGC, used in Java and Python, automates memory management through algorithms like

Tracing and Reference Counting. This automation reduces the programmer's burden

significantly. Martin Heller in InfoWorld states, "using garbage collection can completely

eliminate the major memory allocation and deallocation issues" (1). Additionally, David Reilly

notes in Developer.com, "the automatic garbage collector of the JVM makes life much simpler

for programmers by removing the need to explicitly de-allocate objects" (3). These insights

highlight AGC's role in simplifying memory management and improving software reliability.

Comparative Analysis: Manual Memory Management

MMM in languages like C allows for optimized memory usage but at the risk of

increased errors such as "memory allocation bugs include...failing to release memory...attempting

to read or write through a pointer after the memory has been freed" (1). It poses scalability

challenges in larger applications due to its complexity. AGC enhances reliability and scalability,

but "the downside of garbage collection is that it has a negative impact on performance" (2).

AGC simplifies developer experience by reducing the burden of MMM, allowing for a focus on

application logic. In summary, MMM offers control and potential efficiency but increases

complexity and error risk, while AGC enhances reliability and developer ease at the expense of

performance.

Evolutionary Perspective

The evolution of AGC demonstrates a trajectory from basic memory management to

sophisticated, adaptive systems. Historically, AGC focused on elementary memory reclamation

but has since evolved to incorporate advanced techniques. A pivotal development in this journey

is the application of reinforcement learning to optimize garbage collection policies. As noted in

"Learned Garbage Collection", this approach represents a significant shift: "reinforcement

learning is applied to optimize garbage collection policies" (4) . This statement reflects a trend

towards AGC systems that are not only efficient but also adaptive to varying application

requirements, signaling a future where AGC becomes increasingly central and responsive within

programming language design.

Concluding Insight

As AGC integrates technologies like reinforcement learning, it prompts reflection on its

future trajectory. Could future AGC systems autonomously optimize themselves for specific

applications, revolutionizing memory management in programming languages?

- 1. Heller, M. (2022). What is Garbage Collection? Automated Memory Management for Your Programs. InfoWorld.

(https://www.infoworld.com/article/3685493/what-is-garbage-collection-automated-memory-management-for-your-programs.html).

- 2. freeCodeCamp. (2020). A Guide to Garbage Collection in Programming.

(https://www.freecodecamp.org/news/a-guide-to-garbage-collection-in-programming/).

- 3. Reilly, D. (2000). Understanding Automatic Garbage Collection. Developer.com.

https://www.developer.com/guides/understanding-automatic-garbage-collection/

- 4. Smith et al. (2020). Learned Garbage Collection.(https://ar5iv.org/html/2004.13301).


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