联系方式

您当前位置:首页 >> Python编程Python编程

日期:2024-08-21 08:59

COMP3702 Assignment 1: Search in BeeBot

The BeeBot AI Environment

You have been tasked with developing a search algorithm for automatically controlling BeeBot, a Bee

which operates in a hexagonal environment, and has the capability to push, pull and rotate honey ‘Widgets’

in order to reposition them to target honeycomb locations. To aid you in this task, we have provided

support code for the BeeBot environment which you will interface with to develop your solution at https:

//github.com/comp3702/2024-Assignment-1-Support-Code. To optimally solve a level, your AI agent

must efficiently find a sequence of actions so that every Target honeycomb cell is occupied by part of a

Widget, while incurring the minimum possible action cost.

Levels in BeeBot are composed of a Hexagonal grid of cells, where each cell contains a character representing

the cell type. An example game level is shown in Figure 1.

Figure 1: Example game level of BeeBot, showing character-based and GUI visualiser representations

Page 1

COMP3702 Assignment 1: Search in BeeBot

Environment representation

Hexagonal Grid

The environment is represented by a hexagonal grid. Each cell of the hex grid is indexed by (row, column)

coordinates. The hex grid is indexed top to bottom, left to right. That is, the top left corner has coordinates

(0, 0) and the bottom right corner has coordinates (nrows ? 1, ncols ? 1). Even numbered columns (starting

from zero) are in the top half of the row, and odd numbered columns are in the bottom half of the row. An

example is shown in Figure 2.

____ ____

/ \ / \

/row 0 \____/row 0 \____ ...

\col 0 / \col 2 / \

\____/row 0 \____/row 0 \ ...

/ \col 1 / \col 3 /

/row 1 \____/row 1 \____/ ...

\col 0 / \col 2 / \

\____/row 1 \____/row 1 \ ...

\col 1 / \col 3 /

... \____/ ... \____/

... ...

Figure 2: Example hexagonal grid showing the order that rows and columns are indexed

Two cells in the hex grid are considered adjacent if they share an edge. For each non-border cell, there are 6

adjacent cells.

The BeeBot Agent and its Actions

The BeeBot Bee occupies a single cell in the hex grid. In the visualisation, the Bee is represented by the

cell marked with the character ‘R’ (or the Bee in the graphical visualiser). The side of the cell marked with

‘*’ (or the arrow in the graphical visualiser) represents the front of the Bee. The state of the Bee is defined

by its (row, column) coordinates and its orientation (i.e. the direction its front side is pointing towards).

At each time step, the agent is prompted to select an action. The Bee has 4 available actions:

? Forward → move to the adjacent cell in the direction of the front of the Bee (keeping the same

orientation)

? Reverse→ move to the adjacent cell in the opposite direction to the front of the Bee (keeping the same

orientation)

? Spin Left → rotate left (relative to the Bee’s front, i.e. counterclockwise) by 60 degrees (staying in the

same cell)

? Spin Right → rotate right (i.e. clockwise) by 60 degrees (staying in the same cell)

The Bee is equipped with a gripper on its front side which allows it to manipulate honey Widgets. When the

Bee is positioned with its front side adjacent to a honey Widget, performing the ‘Forward’ action will result in

the Widget being pushed, while performing the ‘Reverse’ action will result in the honey Widget being pulled.

Action Costs

Each action has an associated cost, representing the amount of energy used by performing that action.

If the Bee moves without pushing or pulling a honey widget, the cost of the action is given by a base action

cost, ACTION_BASE_COST[a] where ‘a’ is the action that was performed.

If the Bee pushes or pulls a honey widget, an additional cost of ACTION_PUSH_COST[a] is added on top, so

the total cost is ACTION_BASE_COST[a] + ACTION_PUSH_COST[a].

The costs are detailed in the constants.py file of the support code:

ACTION_BASE_COST = {FORWARD: 1.0, REVERSE: 1.0, SPIN_LEFT: 0.1, SPIN_RIGHT: 0.1}

ACTION_PUSH_COST = {FORWARD: 0.8, REVERSE: 0.5, SPIN_LEFT: 0.0, SPIN_RIGHT: 0.0}

Page 2

COMP3702 Assignment 1: Search in BeeBot

Obstacles

Some cells in the hex grid are obstacles. In the visualisation, these cells are filled with the character ‘X’

(represented as black cells in the graphical visualiser). Any action which causes the Bee or any part of a

honey Widget to enter an obstacle cell is invalid (i.e. results in collision). The outside boundary of the hex

grid behaves in the same way as an obstacle.

Widgets

Honey Widgets are objects which occupy multiple cells of the hexagonal grid, and can be rotated and translated

by the BeeBot Bee. The state of each honey widget is defined by its centre position (row, column)

coordinates and its orientation. Honey Widgets have rotational symmetries - orientations which are rotationally

symmetric are considered to be the same.

In the visualisation, each honey Widget in the environment is assigned a unique letter ‘a’, ‘b’, ‘c’, etc. Cells

which are occupied by a honey Widget are marked with the letter assigned to that Widget (surrounded by

round brackets). The centre position of the honey Widget is marked by the uppercase version of the letter,

while all other cells occupied by the widget are marked with the lowercase.

Three honey widget types are possible, called Widget3, Widget4 and Widget5, where the trailing number

denotes the number of cells occupied by the honey Widget. The shapes of these three honey Widget types

and each of their possible orientations are shown in Figures 3 to 5 below.

VERTICAL

_____

SLANT_LEFT / \ SLANT_RIGHT

_____ / (a) \ _____

/ \ \ / / \

/ (a) \_____ \_____/ _____/ (a) \

\ / \ / \ / \ /

\_____/ (A) \_____ / (A) \ _____/ (A) \_____/

\ / \ \ / / \ /

\_____/ (a) \ \_____/ / (a) \_____/

\ / / \ \ /

\_____/ / (a) \ \_____/

\ /

\_____/

Figure 3: Widget3

UP DOWN

_____ _____ _____

/ \ / \ / \

/ (a) \ / (a) \_____/ (a) \

\ / \ / \ /

\_____/ \_____/ (A) \_____/

/ \ \ /

_____/ (A) \_____ \_____/

/ \ / \ / \

/ (a) \_____/ (a) \ / (a) \

\ / \ / \ /

\_____/ \_____/ \_____/

Figure 4: Widget4

SLANT_RIGHT SLANT_LEFT

_____ _____

HORIZONTAL / \ / \

_____ _____ / (a) \_____ _____/ (a) \

/ \ / \ \ / \ / \ /

/ (a) \_____/ (a) \ \_____/ (a) \ / (a) \_____/

\ / \ / / \ / \ / \

\_____/ (A) \_____/ _____/ (A) \_____/ \_____/ (A) \_____

/ \ / \ / \ / \ / \

/ (a) \_____/ (a) \ / (a) \_____/ \_____/ (a) \

\ / \ / \ / \ / \ /

\_____/ \_____/ \_____/ (a) \ / (a) \_____/

\ / \ /

\_____/ \_____/

Figure 5: Widget5

Page 3

COMP3702 Assignment 1: Search in BeeBot

Two types of widget movement are possible – translation (change in centre position) and rotation (change in

orientation).

Translation occurs when the Bee is positioned with its front side adjacent to one of the honey widgets’ cells

such that the Bee’s orientation is in line with the honey widget’s centre position. Translation results in the

centre position of the widget moving in the same direction as the Bee. The orientation of the honey Widget

does not change when translation occurs. Translation can occur when either ‘Forward’ or ‘Reverse’ actions

are performed. For an action which results in translation to be valid, the new position of all cells of the moved

widget must not intersect with the environment boundary, obstacles, the cells of any other honey Widgets or

the Bee’s new position.

Rotation occurs when the Bee’s current position is adjacent to the centre of the widget but the Bee’s

orientation does not point towards the centre of the widget. Rotation results in the honey widget spinning

around its centre point, causing the widget to change orientation. The position of the centre point does not

change when rotation occurs. Rotation can only occur for the ‘Forward’ action - performing ‘Reverse’ in a

situation where ‘Forward’ would result in a widget rotation is considered invalid.

The following diagrams show which moves result in translation or rotation for each honey Widget type, with

the arrows indicating directions from which the Bee can push or pull a widget in order to cause a translation

or rotation of the widget. Pushing in a direction which is not marked with an arrow is considered invalid.

Forward Translate

Reverse Translate

Forward Rotate CW

Reverse Rotate CCW

Figure 6: Widget3 translations and rotations

Forward Translate

Reverse Translate

Forward Rotate CW

Reverse Rotate CCW

Figure 7: Widget4 translations and rotations

Page 4

COMP3702 Assignment 1: Search in BeeBot

Forward Translate

Reverse Translate

Forward Rotate CW

Reverse Rotate CCW

Figure 8: Widget5 translations and rotations

Targets

The hex grid contains a number of ‘target’ honeycomb cells which must be filled with honey. In the visuali-

sation, these cells are marked with ‘tgt’ (cells coloured in orange in the graphical visualiser). For a BeeBot

environment to be considered solved, each target cell must be occupied by part of a honey Widget. The

number of targets in an environment is always less than or equal to the total number of cells occupied by all

honey Widgets.

Interactive mode

A good way to gain an understanding of the game is to play it. You can play the game to get a feel for

how it works by launching an interactive game session from the terminal with the following command for the

graphical visualiser:

$ python play_game.py .txt

or the following command for the command-line ASCII-character based visualiser:

$ python play.py .txt

where .txt is a valid testcase file (from the support code, with path relative to the current

directory), e.g. testcases/ex1.txt.

Depending on your python installation, you should run the code using python, python3 or py.

In interactive mode, type the symbol for your chosen action (and press enter in the command line version) to

perform the action: press ’W’ to move the Bee forward, ’S’ to move the Bee in reverse, ’A’ to turn the Bee

left (counterclockwise) and ’D’ to turn the Bee right (clockwise). Use ’Q’ to quit the simulation, and ’R’ to

reset the environment to the initial configuration.

Page 5


版权所有:留学生编程辅导网 2020 All Rights Reserved 联系方式:QQ:821613408 微信:horysk8 电子信箱:[email protected]
免责声明:本站部分内容从网络整理而来,只供参考!如有版权问题可联系本站删除。 站长地图

python代写
微信客服:horysk8